Fishackathon 2016 will take place on Earth Day Weekend (April 22-24)! #codeforfish
Fishackathon is a public-private partnership that aims to capitalize on the expansion of mobile phone and internet use across the developing world to address sustainable fishery challenges. The annual Fishackathon event calls on coders and science enthusiasts from all around the world to come together to create new applications and tools for use on mobile phones and other devices, which can help fishers work smarter and more safely in sustainable fishing.
The 9 featured problem statements have been qualified for post-Fishackathon engagement by both the submitting party and by our expert panel. Problem Statements will officially be released on Friday, April 22 at each host site and 6pm EST for virtual Fishackathon participants.
Download Official Rules & Guidelines- English
Download Official Rules & Guidelines- Chinese
$10,000 in prizes
Cash Prize - Announced on June 8, 2016
A panel of judges will select a winner, from the set of finalists selected by each of the host cities and the virtual hackathon.
Each of the finalists will have the opportunity to refine or enhance their solutions prior to the final submission which will be due at 5:00pm EST on Monday, April 25 2016. A winner will be selected by the panel of global judges and announced on World Ocean's Day (June 8, 2016).
Submitting to this hackathon could earn you:
Fishackathon reserves the right to verify eligibility and to a fishacdjudicate on any dispute at any time. If you are entering as part of a company or on behalf of your employer, these rules are binding on you individually, and / or your employer. If you are acting within the scope of your employment, as an employee, contractor, or agent of another party, you warrant that such party has full knowledge of your actions and has consented thereto, including your potential receipt of a prize. You further warrant that your actions do not violate your employer’s or company’s policies and procedures.
Only works created between the start time and end time of each entrant’s selected host city are eligible for prizes.
2016 Virtual Fishackathon
***NOTE: Registration for the Virtual Fishackathon is now closed
Fishackathon 2016 will be open to participants around the world who are not able to attend an event in person. Virtual participants will work on solutions to one of the 9 featured problem statements during a global online submission period taking place at the same time as the in-person events hosted around the world (April 22-24, 2016). The 9 problem statements will be available on Devpost after the event kick-off on Friday, April 22. For judging purposes, the deadline for all virtual participants to upload their presentation is Sunday, April 25 at 5pm EST.
Fishackathon virtual participants will upload all their presentations online and will be featured at Fishackathon2016.Devpost.com. The virtual track for Fishackathon 2016 will enable residents of any eligible country to participate, even if there is no event being hosted near where they live. Virtual coders will participate as a part of the virtual hackathon only and will not be affiliated with a physical host site location.
Virtual participants will register on Fishackathon2016.Devpost.com, work on their solutions remotely during the online submission period, and enter, individually or as a team, prior to the online deadline.
When virtual participants enter their solution online on Fishackathon2016.Devpost.com, they will be able to select the “virtual" option from a drop down menu. This will allow judges, event organizers, and the public to sort submissions accordingly in the gallery.
Participants planning to attend an in-person event will RSVP for their city’s event following the instructions on fishackathon.co . All event attendees will also need to register on Fishackathon2016.Devpost.com to be able to submit their presentation to Devpost global Fishackathon gallery at the end of the event. Presentations should be submitted as soon as possible once the event is over and no later than Monday, April 25, 2016 at 5pm EST.
Each host site winning team, identified by the panel of judges on Sunday, April 24, is required to upload their Fishackathon presentation online as soon as possible in order to be eligible for the global competition. Presentations must be uploaded on Devpost by no later than Monday, April 25, 2016 5pm EST. Host sites should encourage teams to submit their presentations before leaving the event on Sunday April 24, 2016. Participating teams that do not win are also highly encouraged to upload their product presentation on Devpost as well.
Each entrant/participant listed on a submission must RSVP with the selected host city through fishackathon.co and Fishackathon2016.Devpost.com. It is the responsibility of each host site to collect the name and contact information for every participant. Teams may be composed of 2-10 individuals unless otherwise specified by the local host site.
All submissions must include a 5 minute demonstration (PowerPoint) or other visual digital presentation software of the app / or solution. Presentations should be approximately five minutes in length (Elevator Pitch Like). If host sites do not have the technology to support this, please indicate to the event organizers via e-mail email@example.com. Presenations should include:
- Problem statement your technological product seeks to address
- Introduction to your product
- How it works
- What resources are needed for the implementation of the product
- Ways in which it can be implemented
- A real life situation your product will address and the impact of that change on the community/city/country
- Submissions must be entirely the original work of the entrant(s) – whether it is an individual or team;
- Submissions must not contain any advertisement or solicitation;
- Submissions must not contain anything that is or may be construed as: (i) threatening, harassing, degrading or hateful; (ii) defamatory; (iii) fraudulent or tortious; (iv) obscene, indecent or otherwise objectionable; or (v) protected by copyright, trademark or other proprietary right without the express prior consent of the owner of such right;
- Submissions must not contain any material that would give rise to criminal or civil liability or that encourages conduct that constitutes a criminal offense; and
- Submissions must otherwise comply in all respects with these Rules and the Policies.
Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legalcode.
Fishackathon and its representatives will have no responsibility for, and will have the right to refuse at its sole and absolute discretion, any entries that have been altered, tampered with, misdirected, incomplete, non-conforming, corrupt, lost, late, or ineligible, whether due to Internet or e-mail server failure or otherwise. Proof of transmission of a submission shall not constitute proof of receipt. It is each entrant’s responsibility to keep Fishackathon.co and their representatives informed of any changes to entrant’s contact or other information during the Fishackathon. The U.S. Government reserves the right to develop any of the applications that are created through the contest Fishackathon. By agreeing to participate in this event and signing these rules, the contestants who have created the open source application(s) waive any future claims against the Government for compensation.
- Any and all works created during the Fishackathon are developed under the Creative Commons Attribution-ShareAlike 4.0 International License legal code.
- View submissions from Fishackathon 2015: http://fishackathon2015.devpost.com/submissions
- For additional guidance, please view this instructional video: https://youtu.be/PThK3n9M_d0
How to enter
The start and end times for your local Fishackathon will be determined by the individual host cities. All entrants must be registered and have an RSVP with a host city through fishackathon.co/register. The RSVP page for each host site will be updated periodically and host site organizers will reach out to registrants with event details closer to the event.
It is highly recommended that each entrant also register with Devpost at Fishackathon2016.Devpost.com . This gives you full access to all of the problem statements by giving each entrant the chance to ask questions regarding any of the problem statements. The more you know about a problem or challenge the more likely you’ll build a better solution.
Once each host site finalist team uploads their presentations to Devpost they will be automatically entered into the global competition. The global winning team will be announced on World Oceans Day on June 8, 2016 and will receive a $10,000 cash prize. In addition, one team’s creation will be further independently developed through a US government contractor. Prizes will be determined by a panel of fisheries experts and technologists. Due to the high volume of host cities this year we want to ensure our panel has sufficient time to review each finalists’ presentation carefully.
All entrants of the Fishackathon agree to use of his or her name and/or likeness and the submissions for promotional purposes by Fishackathon, Fishackathon representatives, and their agencies without additional compensation, unless prohibited by law.
Computational Ecologist at Microsoft Research
Head of the Office of Policy and Public Outreach at the U.S. State Department Bureau of Oceans and International Environmental and Scientific Affairs
Managing Director of Ocean Unite
Branch Chief of the Seafood Processing and Technology Policy Branch at the U.S. Food and Drug Administration
Director of Impact, Fishery Solutions Center at the Environmental Defense Fund
Engineer and Conservation Technologist, Emerging Explorer at the National Geographic Society
Founder & CEO / Tone
1: Not unique or innovative 2: 3: Provides a better/faster/clearer way to solve the problem 4: Solves a problem that has been overlooked/ignored in the past 5: Addresses the problem at deeper level, making existing solutions/efforts unnecessary-disruptive
1: Not relevant to cat 2: 3: Addresses a cat. relevant prob, diffcult to implement/scale, no plan to move forward 4: Addresses a cat. relevant prob, hard to implement/scale, clear plan to move the proj forward 5: Sustainable lifecycle, easily be scaled
1: Not usable. 2: 3: Usable but it is not intuitive without clear instructions. 4: Usable and clear without instructions. 5: Both intuitive and visually appealing.
- Social Good